Think Better — a collection of one-to-two page chapters explaining metacognitive "thinking tools", organized in three sections:
- See Clearly — Analyze → organize and evaluate data
- Know Deeply — Assess → model and understand systems
- Choose Wisely — Act → develop and decide strategies
Each chapter consists of a title, a BLUF to remember, an introductory paragraph, a brief set of rules and relationships to learn, a few examples, and recommended further readings. Each chapter corresponds to a single summary card in the "Think Better" metacognition deck.
Chapters:
- Analyze → See Clearly — organize and evaluate data
- Be a Better Bayesian — estimate initial odds for each case, and as new evidence comes in update the odds based on likelihood of observations ("Beliefs should be Knobs, not Switches!")
- Signal, Noise, and Interference — Signals convey information, noise is random, and adversaries add interference
- Statistical Savvy — data comes in distributions, defined by experience; learn the concepts of mean, variance, skew, "long tails", outliers, etc.
- Conservation — some quantities are neither created nor destroyed; identify them, follow their flows, and track down any apparent "leaks"
- Independence — find the factors that carry the most information and aren't conditional or connected to each other; analyze them and identify the most important ones
- Square Root Rule — deviations tend to grow like the square root of the number of things (random walk steps, survey sample results, fluctuations in random events, ...)
- Generalize — solve a whole family of questions at once by using symbols instead of specific numbers
- Specialize — divide-and-conquer to attack complex situations; plug in specific numbers to confirm solutions
- Analogize — find parallel patterns in distant domains; rename, reverse, reuse, reframe
- Anomalies — examine odd outliers as potential portents of change and as exceptions that can refine rules
- Logic — build systematic Truth Tables of all possible combinations and test their consistency
- Falsify — test hypotheses and seek counterexamples, not confirmation
- Structures — graph continuous variables, sort discrete events into bins, and examine all dimensions of situations
- Assess → Know Deeply — model and understand systems
- Identify Implications — examine the consequences of proposed rules, compare with observations, and design new tests including both positive (presence) and negative (absence) factors
- Summarize — put the bottom line up front (BLUF), respect the reader, make it memorable
- Identify Actors — find primary players, locate leverage points, and evaluate extremes (the strongest, widest ranging, fastest changing, most persistent, ...)
- Group — combine similar entities to hide complexity, simplify modeling, and enhance understanding
- Split — divide distinct entities to avoid ambiguity, clarify difference, and enhance model accuracy
- Evaluate Changes — quantify shifts, spreads, slides, swings, accelerating flows, directional drift, etc.
- Feedback — study causal patterns and self-regulating systems, positive (reinforcing, runaway) and negative (stabilizing, balanced) connections
- Limits — look for barriers to further change such as nonlinearities, competiting forces, resource depletion, and waste accumulation
- Interfaces — study connections between systems and sub-system components, such as matter or energy flows across boundaries, mismatches, delays, reflections, etc.
- Spectra — study system changes across space and time, measure frequencies and repetition rates, look for resonances and interference patterns
- Coordinates — find the natural directions and dimensions of a system, viewpoints from which situations seem simpler, axes along which things rotate or repeat
- Act → Choose Wisely — develop and decide strategies
- Allies — build partnerships, identify common ground and shared goals and complementary skills, make friends
- Game Theory — catalog choices for each side in a competition and play them against each other, evaluate results, and apply rules to optimize; learn concepts like Minimax, Prisoner's Dilemma, Pure and Mixed Strategies, Perfecxt Information, etc.
- Cognitive Fallacies — recognize and avoid unforced errors such as seeking confirmation, attributing malice, anchoring prematurely
- Robustness — recognize and avoid non-resilient strategies, remember that models are imperfect simplifications, recognize changes in the situation, accept graceful degradation, anticipate that adversaries will attempt the unexpected
- Maximize Utility — apply numbers to outcomes (lost income, replacement cost, risk, relative preference order, ...) and optimize
- Minimax — find the least-bad worst-case and the least-good best-case, and optimize in between
- Anticipate Dishonesty — ask how likely information is to be true, reliability of the sources, fit with prior data, motivation for deception
- Model All Actors — identify values, goals, resources, and constraints associated with a situation for each entity that competes and chooses
- Nonlinearity — be aware of things that grow faster or slower than the changes in their inputs, and relationships that change over time or space
- Shuffle — consider different orders of events or choices, and see whether transposition preserves or can change outcomes
- Sort — arrange factors (inputs, outputs, actors, factors, ...) in various orders (increasing, decreasing, similar clusters, dimensions of difference, ...) and seek patterns that might matter
... to be continued ...